Deuravi

Unlike the majority of warlike settlements on the outer continents, Deuravi has learned from Loer Baine that the body is weak, fleshy, and vulnerable. However, gaining this knowledge through trade has also enlightened them as to which parts of the body are most durable, and they use this knowledge to become walking tanks in heavy armor, unstoppably moving forward despite any resistance. Their success in this endeavor is mostly enabled by the winter plants found on the mountainsides to the north of the kingdom proper - the combination of a giant dandelion extract mixed with the resin of their staple crop, a winter morning glory, creates a rubber which is able to be used as a heavier bulletproof alternative to silk. In addition, the ore found in the mountain is of high quality, and when refined and tested (in a peculiar sport meant to stretch the limits of movement within heavy armor), it simply can't be beat.

Stats
Size small town (201-2000)

Corruption +2, Crime -3, Economy +1, Law +5, Lore +2, Society -3, Loyalty -5, Stability +8, Danger +0

Qualities peacebonding, royal accommodation

Base Value 500gp (+10% cost of luxuries/entertainment/weapons/magic), Purchase Limit 2,500gp

Signatures [game balls], [heavy armor], [bulletproof vests], [smithing equipment], [mining equipment]

Population 1,800 (25% tengu, 15% nagaji, 15% ifrit, 15% aasimar, 10% drelman, 10% hobgoblin, 5% fetchling, 5% other)

Culture
Government prestigious royal family, part of the Siddghera Treaty

Economy mercantilism/command

Religion Alessandra Juntoso, Agathon, Másik

Military heavy infantry, heavy moose cavalry

Culture confront mortality, the most noble thing is eking out every last bit of it. protect life, destroy those who don't. death is the enemy.

Trade Goods morning glory, resin, rubber, iron, steel, coal

Magic moderate alchemical/bardic, low architectural

Cuisine processed morning glory into gelatin, used to preserve hunted meats. vegetable stews are common. imported algae refined into flours for rare baked food