Erkhone

The majority of the continent's lumber comes from Erkhone, doubling as Genae Terrau's capital and tripling as a fortress to keep an eye on the creatures native to the local mountains. The creatures there that are any kind of threat to the surrounding areas are ones with flight, and so the guards and militia there are specially trained to take down flying creatures of any sort. The wide range of the kingdom, spanning hundreds of miles, contributes to its investment in the rare but powerful use of aerial cavalry raised from the stolen young and eggs of the creatures they fight. Using this as a strike force and a hardy, reliable workforce of lumberjacks and carpenters as scouts and eyes, the kingdom ensures that the threat from the mountains is kept to a minimum and its citizens have fulfilling, productive lives.

Stats
Size small city (5001-10000)

Corruption +2, Crime +1, Economy +4, Law +4, Lore +1, Society +1, Loyalty -1, Stability +3, Danger +5

Qualities defensible, royal accommodations, peacebonding, supportive

Base Value 2,000gp (+10% cost of luxuries/entertainment/weapons/magic), Purchase Limit 12,500gp

Signatures [axes], [thrown weapons], [riding equipment], [training equipment], [wooden farming equipment]

Population 7,800 (15% elf, 15% parman, 10% tengu, 10% orc, 10% sylph, 8% skinwalker, 8% ifrit, 5% halfling, 5% nagaji, 4% orc, 4% half-elf, 3% goblin, 3% other)

Culture
Government parliamentary monarchy (parliament drawn from guilds/military)

Economy feudal/mercantilism

Religion Kétar Mozog, Pahala Kadam, Dowager Empress Kyouko

Military regular infantry (rangers), elite cavalry (flying)

Culture cooperative, tight-knit. high level of national pride and identity

Trade Goods elm, rowan, cherry wood, sycamore, ash, poplar, sassafras, oak, beech, chestnut wood, birch, holly, maple, feathers, talons, beaks, resin

Magic moderate architectural/bardic, low focal/druidic

Cuisine exotic egg dishes, heavy use of starchy dough and herbs to make baked dishes, vegetable pies. lots of heavy desserts