Werisda

The shortest stop between Intonael and Virrum, Werisda is the northernmost settlement belonging to Andeistes and a central stop for traders and merchants of all kinds. Here, much of Andeistes' products and wealth can be found at only a small markup, and there are even rarer goods to be found in the woods outside the city, where various fey creatures lie in wait for unwary travelers. Alternatively, they can be found by the fireside at the local festivals, their predatory demeanor turned to a cunning mercantilism that takes gold as easily as it takes souls, life, and memory. Thanks to their immortality, many of the fey have longstanding friendships or rivalries with entire lineages of locals, and their side-by-side existence is taken as a matter of fact.

Stats
Size large town (2001-5000)

Corruption +2, Crime +4, Economy +8, Law +0, Lore +0, Society +0, Loyalty -2, Stability -4, Danger +5

Qualities prosperous, good roads, legendary marketplace

Base Value 2,000gp, Purchase Limit 12,500gp

Signatures [coinpurses], [vaults], [fey charms]

Population 2,900 (10% parman, 10% elf, 10% ganzi, 10% gnome, 8% kitsune, 8% sylph, 8% ifrit, 8% tiefling, 8% suli, 5% changeling, 5% drelman, 5% goblin, 3% tengu, 2% other)

Culture
Government feudal plutocracy

Economy regulated open market

Religion Kétar Mozog, Petya Naumov, Zhihao Jin

Military hidden fey forces

Culture money talks; anything is possible at festivals, being good friends/enemies with terrible things makes it easy to accept others.

Trade Goods fey favors, fey trinkets

Magic moderate druidic/bardic, low architectural/focal/alchemical

Cuisine everything is eaten with rice. unique fey twists on normal, regularly accessible