Sadenakhav

Hunters and marksmen bereft of wood, the use of a crossbow began when javelins and thrown weapons were not enough, and using the bones and guts of their prey, a new machine was constructed. Turning their patience and attention to detail from the hunt to crafting was surprisingly easy, and allowed them to expand their territory far enough north that they could begin farming among the hills, bringing in grains, which in turn allowed them to spend more time crafting with the surplus of foods. After forming a treaty with Erevis and gaining access to gunpowder technology, their rigorous expertise in crafting ranged weapons allowed them to begin producing the weapons that have since given them immense wealth through trade and a new advantage in the war against the southern Terazme kingdom.

Stats
Size large town (2001-5000)

Corruption +6, Crime -8, Economy +6, Law +6, Lore +0, Society -1, Loyalty -7, Stability +14, Danger +5

Qualities cruel watch, defensible, superstitious, Disadvantages polluted

Base Value 1,000gp, Purchase Limit 5,000gp

Signatures [crossbows], [carpentry equipment], [thrown weapons], [bone carvings], [firearms], [gunsmithing equipment], [gun maintenance gear], [traps]

Population 3,400 (20% oread, 15% orc, 15% undine, 10% fetchling, 10% drelman, 10% elf, 5% skinwalker, 5% half-orc, 5% gnome, 5% other)

Culture
Government absolute monarchy, part of the Zvavi Alliance

Economy subsistence/feudalism

Religion Kétar Mozog, Pahala Kadam, Vicenta Salcedo

Military regular skirmishers, supported by hunters, ambushers, trappers

Culture patience. the big picture begins to make sense only when you wait and figure out the details. moving without making plans means it'll all go haywire

Trade Goods horn, bone, monstrous meat, sinew, barley, oat, rye

Magic low druidic/alchemical

Cuisine simple, hearty meals. seasoned with salt/pepper, everything served as hot as possible. fatty, calorie-heavy foods are treasured. veggies are rare