Mazoja

A manufacturing town with a bustling middle class, Mazoja is the centerpiece of Garant's kingdom, and although it has little to offer aesthetically, it is an economic and industrial powerhouse. Well-supplied by Bataspur and absorbing some of its culture as a diplomatic town, Mazoja pushes for innovation - in its own looms and alchemical laboratories - as well as in the capital, and many of its members discuss new methods of governance even as they refine medicinal plants from Las Correias into medicine to be sent to the northern front, or fibers into textiles to be exported to other kingdoms.

Stats
Size small city (5001-10000)

Corruption +1, Crime +1, Economy +6, Law +2, Lore +2, Society +2, Loyalty +1, Stability +1, Danger +5

Qualities good roads, defiant, financial center, prosperous

Base Value 3,650gp, Purchase Limit 22,750gp

Signatures [alchemical items], [alchemical weapons], [clothing], [containers], [upholstered furniture], [beds], [tents], [sails]

Population 8,100 (15% kobold, 15% sylph, 10% undine, 10% halfling, 10% tengu, 10% ratfolk, 10% ifrit, 10% nagaji, 10% other)

Culture
Government elected grandmaster of guilds reporting to Garant

Economy guild-based open market capitalism

Religion Zhihao Jin, Jolein Composed of Desire, Vicenta Salcedo

Military citizen militia

Culture inventive and progress-obsessed. intensely critical, actively seeking flaws and problems to fix. inquisitive, almost hungry, and totally disorganized

Trade Goods oil, yarn, string, textiles, fabric

Magic moderate alchemical, bardic cantrips

Cuisine experimental foods using the nearby subtropical fruits, tropical starches, tomatoes, teas, wines, greens, and pork. shit be WILD