Vaziar

Cloaked in ice and hidden in the shadow of the northernmost mountains in the world, Vaziar is carved into the stone of the earth itself and is just as sturdy, as is its populace. Deep below the surface, with its roaming populations of monsters, the most valuable ores and gemstones in Gleam await in abundance. Miners in trade, blacksmiths in practicality, and warriors of necessity, the townsfolk spend their days deep underground, seeking out geothermal springs and fungal gardens to ensure their survival, and mineral veins to ensure their prosperity. Far from any Measures, anyone who can even make it to this settlement is given the respect they deserve - but living so closely to the edge means that the inhabitants will be no less brusque unless the visitor has something to offer.

Stats
Size small town (201-2000)

Corruption -2, Crime +0, Economy +2, Law +1, Lore +0, Society -2, Loyalty +0, Stability +1, Danger +20

Qualities abstinent (luxuries), deep mines, Disadvantages hunted

Base Value 500gp, Purchase Limit 2,500gp

Signatures [pickaxes], [medium armor], [lanterns], [helmets], [gauntlets], [rails], [minecarts]

Population 1,200 (20% duergar, 20% fetchling, 15% oread, 15% drow, 5% kobold, 5% tiefling, 5% undine, 5% dwarf, 5% ratfolk, 5% other)

Culture
Government mine manager chosen from veteran miners

Economy vanguard socialism

Religion Alessandra Juntoso, Másik, Vicenta Salcedo

Military mandatory military membership for all citizens

Culture nearly savage, clinging on the edge, survival. religious, resigned, most will be forgotten. celebrations/festivals are the only hint of actual life

Trade Goods gold, silver, platinum, electrum, aluminum, cryolite, iron, bismuth, mercury, iridium, semiprecious gems, precious gems, magnetite, moonstone, pyrite, salt, lead, copper, zinc, nickel, tin, coal, sulfur

Magic low alchemical, bardic cantrips

Cuisine waxy caps, moss, spores of other fungi. heat-resistant fish and rays found in geothermal springs. no spices, herbs, or ornamentation.