Almalsaam

Perhaps the most important city-state on Fleyun aside from its capital, Almalsaam keeps a particular species of long-haired bovine, from whose hairs comes the most effective rope in the world. The plains of the isle aren't totally barren, but aren't fertile enough to utilize their ropemaking techniques with more natural fibers, aside from imported goods. From these techniques come ropes, string, twine, and nets that supply the whole of the continent - without which their main food source in the sea would be untenable. As part of the village's coming-of-age ritual, youth are encouraged to take a year or two and travel the world, gaining valuable experience with which to temper them into adults and spread their own beliefs. Most of those who depart return, but some settle down in faraway lands.

Stats
Size small town (201-2000)

Corruption +0, Crime -1, Economy +1, Law -1, Lore +0, Society +2, Loyalty +2, Stability +0, Danger +0

Qualities famed breeders, defiant

Base Value 500gp (600gp for mounts/gear), Purchase Limit 2,500gp (3,000gp for mounts/gear)

Signatures [livestock equipment], [ropemaking equipment], [spinning wheels], [fishing nets], [rope weapons]

Population 720 (40% vanara, 15% oread, 15% undine, 10% elf, 10% drelman, 5% fetchling, 5% other)

Culture
Government herdmaster

Economy subsistence/mercantilism

Religion Alessandra Juntoso, Agathon, Vicenta Salcedo

Military buffalo cavalry, supported by shepherd skirmishers

Culture many experiences wind together to form a strong people. life depends on animals, respect them. you only get one chance at most things, move slow.

Trade Goods rope, string, twine, meat, cheese, horn, leather, hide, bone

Magic low bardic/druidic

Cuisine buffalo/chicken kebabs, egg-based buffalo burgers, mussel soups in waterskins for easy consumption. communal stone soups for larger gatherings