Perochi

With trade not much of an option to the north (due to difficulty traveling) or the east (due to the strange villagers of Sabujara), Perochi has no choice but to be self-sustaining. Built on the ruins of a previous settlement, they have a thin strip of arable land that can support the most durable crops during a short growth season, as well as herds of goats that can roam the mountainside. The rest of the necessities are gained from hunting, which is easy thanks to the expert blacksmiths located here. With access to the ores of Vaziar, this settlement is a powerhouse of manufacturing, and excels at creating equipment for hunting and defense against the monstrous hordes that would take their herds from them, especially polearms.

Stat
Size small town (201-2000)

Corruption -2, Crime -2, Economy +1, Law +1, Lore +2, Society +4, Loyalty +6, Stability +3, Danger +0

Qualities resettled ruins, insular

Base Value 500gp, Purchase Limit 2,500gp

Signatures [light armor], [heavy armor], [tower shields], [polearms], [traps]

Population 1,400 (15% undine, 15% dwarf, 10% elf, 10% drelman, 10% orc, 10% aasimar, 10% suli, 10% aphorite, 5% half-orc, 5% other)

Culture
Government clan elders

Economy subsistence

Religion Basang Ba, Kétar Mozog, Alessandra Juntoso, Fa'qamuu Twice-Heavenbound

Military hunter militia (equipped for either skirmishes or heavy defense)

Culture barely surviving but thankful just to be alive. festivals and merriment are an important part of fighting off gloom. self-sufficient and proud

Trade Goods meat, leeks, rhubarb, rutabaga, broccoli, kale, chicory, arugula, fava beans, radish, mustard, hide, horn, goat milk, goat cheese

Magic low bardic

Cuisine elk/bear meat grilled or boiled. goat cheese and fava bean salads. mustard on everything. flavors are bitter or savory, nowhere in between.