Pano Dijo

A brewing town, Pano Dijo has a strange climate - caught between long, cold winters and longer, hot summers, their rapidly changing weather allows them to create an astounding array of beverages from the wide range of produce they can create. Although their soil is too rough to support quality vineyards, it is enough to furnish them with hops for beer and stouts in the colder months and fruits and honey for ciders and mead in the warmer months. While they still continue to produce their trademark drinks despite Arx Tyrrim's sovereignty, some of their brewing vats are now also being used to conduct more esoteric experiments. This lowers their level of exports, but has also resulted in a few accidental but entirely new flavors.

Stats
Size small town (201-2000)

Corruption -2, Crime -4, Economy -1, Law +4, Lore +1, Society -1, Loyalty +1, Stability +8, Danger +10

Qualities abundant, well-educated, Disadvantages martial law

Base Value 500gp, Purchase Limit 2,500gp

Signatures [vats], [staffs], [glass], [bottles]

Population 1,800 (15% dwarf, 15% drelman, 15% halfling, 15% kobold, 10% goblin, 10% tiefling, 10% elf, 5% ghoran, 5% other)

Culture
Government conquered, led by Arx Tyrrim's brewmaster

Economy mercantilism/military-industrial, previously corporate capitalism

Religion Nothing Left of Quibatus, previously Basang Ba, Alessandra Juntoso, Zhihao Jin

Military infantry/cavalry occupying force (Arx Tyrrim)

Culture cutthroat competition to find the next, best flavor and drink, with everyone a potential recipe thief, even family. rampant distrust pervades

Trade Goods ale, lager, beer, stout, wine, cider, mead, blaand, kvass

Magic moderate alchemical/druidic/bardic, focal cantrips

Cuisine fresh fruits, grains, cheeses, and livestock meats paired with specific drinks - every meal has an appropriate accompaniment