Etipha

A supplier of exotic woods and tropical fruits, Etipha is also a small trading hub between Allitsia and Reverzel. Its fruits have wide appeal, and are often dried, jellied, or otherwise preserved for long travels, but can be also sold across Virrum for high profits when they're in season. Alternatively, its woods span the gamut from simple teaks and mahoganies to very specific specialties like living steel, produced as nuggets within trunk hollows, or spirit ash, which has antithetical properties when brought into contact with spirits. Those living in town are a simple and open-minded folk, but are often so open-minded that otherwise outlandish or comedically evil ideas are accepted without examination.

Stats
Size large town (2001-5000)

Corruption +3, Crime +0, Economy -1, Law +2, Lore -4, Society +6, Loyalty +3, Stability +1, Danger +5

Qualities small-folk settlement, morally permissive, broad minded Disadvantages ignorant

Base Value 1,000gp, Purchase Limit 5,000gp

Signatures [shears], [axes]

Population 2,300 (15% ganzi, 15% goblin, 10% drelman, 10% gnome, 10% halfling, 10% kitsune, 5% tengu, 5% vanara, 5% kobold, 5% changeling, 5% ghoran, 5% other)

Culture
Government appointed aristocracy from Anekoya

Economy feudal/state capitalism

Religion Basang Ba, Jolein Composed of Desire, Zhihao Jin

Military citizen militia

Culture accepting, gullible, nothing is taboo. all ideas have equal importance, nothing is too dumb or ridiculous. very difficult to make jokes.

Trade Goods teak, mahogany, balsa, kapok fiber, kapok oil, walnut wood, satinwood, rosewood, bloodwood, ebony, osage, redwood, sycamore, yew, resin, special material woods, starfruit, orangelo, raspberry, grapefruit, guava, soursop, key lime, mango, orange, papaya, pineapple, passionfruit, pomegranate, tamarind, tomato

Magic architectural/focal/bardic cantrips, low alchemical

Cuisine wild game (hare, gazelle, rhinocerous, horse, deer, grouse, quail, snake), roasted or cooked with fruit. sweet, savory, juicy