Seinfal

Vineyards fill the fields to the west of Seinfal, watered by stone aqueducts, quarried from the southern hills. To the east of the town, the water continues to flow into rice fields, born from an accidental seed dropped by a traveler into the overflow ditch of the vineyard and developed into actual agriculture when the villagers saw how well it took. The traveler themselves was lynched, due to the protectiveness of the town of their grapes manifesting into an actual, violent xenophobia only justified by the prices of their wines, but is thought of as a martyr to this day. As such, the town's outlook is a strange mix of extremism and accidental idolatry, wishing death on the slightest slight but acknowledging that without mistakes, progress can't be made.

Stats
Size small town (201-2000)

Corruption +0, Crime -2, Economy +0, Law +7, Lore -1, Society -8, Loyalty +8, Stability +9, Danger +0

Qualities restrictive, deep traditions, Disadvantages xenophobic

Base Value 500gp, Purchase Limit 2,500gp

Signatures [rope]

Population 1,700 (10% gnome, 10% elf, 10% changeling, 10% parman, 8% nagaji, 8% half-elf, 8% aphorite, 8% oread, 8% undine, 5% vanara, 5% duergar, 2% other)

Culture
Government semi-autonomous mayorship

Economy feudal/mercantilism

Religion Basang Ba, Nothing Left of Quibatus, Másik

Military angry mob

Culture extremely touchy, easily enraged, insular and xenophobic. contradictory and violent - outsiders can do good, but only posthumously.

Trade Goods rice, red wine, white wine

Magic low druidic/alchemical

Cuisine dirty rice, charcuterie, wine-braised pork, alcoholic whipped creams and desserts