Houyia

An unassuming tundra town that blends in with the gray and white of the landscape due to its stone construction, Houyia has little plenty but what plenty it does have lies in its tanneries and tailors, who survive the harsh climate by turning furs, skins, and bone into clothing, containers, and tents. Though they have little worth to those in warmer climes, they're practically necessary to survive on Reverzel, and there's no better option than the work of Houyia. In exchange for the preservation techniques and storage (and occasionally protection) of Onh Frouri, the townsfolk transform their goods into reliable, reinforced clothing and goods - though both settlements have a close relationship, they value their independence and have spurned ideas of kingdomhood many times before.

Stats
Size small town (201-2000)

Corruption +0, Crime -5, Economy +2, Law +1, Lore -2, Society +6, Loyalty +6, Stability +6, Danger +0

Qualities insular, superstitious

Base Value 500gp, Purchase Limit 2,500gp

Signatures [light armor], [medium armor], [containers], [clothing], [tents], [nets], [harpoons], [tanning tools], [tailoring tools]

Population 1,600 (20% orc, 20% duergar, 15% fetchling, 15% skinwalker, 10% vanara, 5% aasimar, 5% tiefling, 5% drelman, 5% other)

Culture
Government council of hunters/tanners/tailors/bog diggers

Economy subsistence

Religion Alessandra Juntoso, Agathon, Petya Naumov

Military hunter militia

Culture use every part of the prey, the most valuable thing is each other. problems, responsibilities, and solutions are communal.

Trade Goods fur, hide, bone, bog iron, peat

Magic none

Cuisine grilled/salted wild game (grouse, hare, marten, caribou, elk, beaver, bear, vole, ermine, bison), plus amphibians from bogs, winter berries, and fish